“I didn’t know you were a speedrunner!”
Yes, that’s a sentence I almost never hear, because most people don’t know there’s nothing to know. Or so I tend to think, every time I offhandedly mention it and get this kind of response. Of course, now that I’m writing this, I realize it actually serves as a nice way to kinda talk about my video gaming history and some other things, so that’s cool.
The first time I heard of speedrunning was in Super Smash Bros. Melee, which featured a few wacky minigames to entertain people whose friends/siblings weren’t available. In particular, one of these modes features a specially designed level, unique to each character, with ten targets, and generally some other obstacles, placed on it. The targets are destroyed if anything that deals damage normally in the game touches them, and the game keeps track of your scores on each course. Getting beneath certain total times (all of your best, added together) earns a few special rewards in the game, but where there’s something to do, there’s something to be better than your friends at.
I saw a set of these videos, and started trying to recreate them. And they were really hard! It didn’t take very long before I realized that these guys had played for hours on each level discovering and mastering these crazy trick-shots and maximizing each movement. Even the “easy ones” that had been matched by several players were way out of my league, and I was just boggled. How did anybody have the patience and interest to do this?
(In case it’s not obvious, I’m not remotely a natural perfectionist. I was a lazy student, and so what I taught myself was to figure out the “good enough” threshold and reach it as easily as possible. I could get “good enough” at so many things when I was younger that trying to be The Best at even one thing didn’t ever strike me as interesting. Even now I fight with myself a lot over the point where I can stop stressing something.)
But that’s all beside the point. It was only about a year later that I played Metroid Prime for the first time, and since my mom had been pretty down on videogames when I was growing up and I had played very few, the entire experience was mind-blowing. I just had to play it more, and not only because it was amazing; I also didn’t really have anything else to play. (Except for Melee and Soul Calibur II, of course)
And so I was quite a bit less surprised when I discovered Metroid 2002, the evolution of a large GameFAQs community of players who had tried everything they could think of to get places they “shouldn’t” be, get items out of “order” and essentially just destroy Metroid Prime as much as possible. So I joined the community and posted for a while. I learned some tricks and got into some of the other games. This is the last time I’ll say this but…I still wasn’t big on the perfectionism part. It was just some new things to do and see in a game I loved, and still do.
From there it also wasn’t long before I discovered the sister site, Speed Demos Archive, which was originally a Quake community. But the admins of the two sites were good friends and shared a lot of common goals. Indeed, it was Radix of SDA who did the first well-known full game run of Metroid Prime featuring tricks the community had discovered, with “nate” of M2K2’s most enduring runs being on the Alien Vs Predator FPS for the Jaguar console. (In case you’ve never heard this bit of trivia before: it’s true. I couldn’t make up a joke like that!)
But M2K2 and the Quake section of SDA were intensely focused groups, with large numbers of players who had tread the same ground together over and over for years. In the early days of SDA, “other games” were in a completely different boat. Most runners practically worked alone, and as a result the level of knowledge on almost any other game, for players and viewers, was with full hindsight…absurdly low.
But hey, perfect for me, right? ha ha ha. I tried running a couple of RPGs, thinking they would be easy, but that basically ended in various kinds of disaster. I did record a full run on Fire Emblem 9, but never got the chance to submit it; the run that’s there instead is roughly an hour better than my version. My Radiata Stories run was somewhat less failureific on the surface, keeping ahead of the pace set by a Japanese player (who did the entire playthrough in one shot and wrote fairly detailed notes on his strategies that I copied heavily, but still), but was plagued by long periods of me giving up in disgust at the game’s randomness. By the time I had figured out how to play the end-game, I went back to look at my early recordings and realized they were way too sloppy to be an acceptable submission to the site. I think I may well still have more knowledge than any other player about the “segmented” (“save as much as you can and retry as much as you need”) run, but the idea of starting over to get the earlier parts right is nightmarish to me. It’ll probably never happen, but on the good side almost nobody cares about the game anyway! So that’s a relief.
Despite that, I really came to love a certain niche of the community, and it was through those guys that I was first truly introduced to the joy of arcade games. First, it was shmups, and my initial “lol, playing for score?!!!?” viewpoint didn’t last very long as my skills improved and I started to find playing for survival wasn’t itself challenging enough to hold my interest in most cases. Soon, I was playing video games that I actually wanted to get good at? More importantly, I fell in love with the genre and truly found reason to care, in large part because progress is so unambiguous, not even realizing I was just as outclassed as I was in Metroid Prime. By the time I found out, it wasn’t a deterrent at all.
And when the community reached a point where people wanted to meet up, it was fortuitously scheduled around a good hang-out: Magfest, a huge party for video games and game music. Despite the wonderful buffet of arcade games that some (incredibly generous!) people brought out to share with everyone, I walked away from that first year with just the slightest taste of three games in my mouth, knowing I wanted much more.
The first was Espgaluda II, the sequel to my favorite shmup (at the time). Cave had just started porting their games to 360, so it seemed possible that maybe, far in the future, I’d get to own my own copy of the game. It didn’t take as long as I expected.
The second, Beatmania IIDX. I’d played piano for 13 years, so the game clicked for me right away. As soon as I got home I called my (amazing) local game store to see if they had a copy. They did, and it became my first true game obsession, and still really the game I’ve gotten best at, ever. (That doesn’t mean very much.)
And finally, Street Fighter IV. Not sure what exactly the deal was there, whether it was just promotional or some guys who owned the thing, but there was the guts of the arcade machine, a pair of sticks, and a huge projector to show off the game to everyone in the gigantic ballroom. I don’t even like the game that much now, but yeah, I’m more or less one of those guys. I mean yeah, I loved Senko no Ronde long before, and I had a friend who introduced me to Immaterial and Missing Power, Akatsuki Blitzkampf, and Samurai Shodown V Special online before that, but while I really liked those games, it was obvious that this game would have something those other ones didn’t: a lot of freaking people to fight against. (Wait, two things: my favorite character from playing SFII at the neighbor’s when I was 6, Chun-Li) So I was naive, and now I really just want a few good friends who care about a game about as much as I do, but at the time? Mind-blowing in the extreme.
And so, when the next year’s meetup came, and people schemed to absolutely top it by hosting a charity speedrunning marathon (which would become the greatest and most successful to date), I still had my close friends. I still went (although my one true pairing had his trip interrupted by tragic news).
But my heart had been stolen. I didn’t actually think about speedrunning much, and certainly didn’t have anything to contribute. I went, I hung out rather anti-socially and slept a lot, I went to Magfest again as much as I could to play Beatmania, and only after it was over did I realize what an amazing thing I’d all but missed out on.
Still, I wasn’t motivated, and when life changes pretty much precluded my chance to go again, I was only kind of bummed out. Sure, there were more people, more games, and over three times as much money raised for the Prevent Cancer Foundation again, but what was I supposed to do? In 2012 I again managed to make the trip, but with so many people that I really didn’t even know at this point, and with the only game I was considering playing being utterly godawful to practice, I could only shrug once more. I really love DC, my sister was there, and I made it to Magfest again (although the wait for Beatmania was excruciating this time for a bunch of reasons), so it was a fantastic vacation. Still, I got asked “so what are you going to run next year?” way too many times. (Seriously though, I appreciate that you guys (who aren’t reading this) care.)
With trends continuing, it looked hopeless. I’m more into fighters than ever before, and with even more people and a tighter schedule requirements, I couldn’t possibly get on the lineup except out of pity. It was elementary school recess all over again. How was I supposed to stage a comeback?
But after a couple months, I found my X-Factor. In March, I started working (slowly, and still slowly) on a new game, that I knew I loved, and was somehow also popular. At the same time, it had been dead on SDA for many years (a Japanese player submitted an amazing run, but alas, his community’s rules didn’t match up with our site’s, and it couldn’t be accepted). It was perfect; could this finally be my chance to shine?
Maybe. This is getting long, and cutting off now just leaves me more to write about. But for now?